Hello again eve, it's been a while since we last talked. I've been online here and there, managed to pull off a heist to the tune of 10 billion isk a few months back. I've been busy in real life, too. Got myself a nice 40 hour job, and school is keeping me plenty busy (I'm working on a Game Development and Programming Associates) You can read more about boring RL stuff at http://pzaljr.wordpress.com
In Eve Online related news, Heretic Army is alive and viscious, now with Jude Lloyd at the helm, who's doing a pretty good job of lettign the blood spill. You can read all about that on his blog.
A trillion isk scam has been executed, I must say, I'm a bit 'jelly'. Read about that here.
Right then, on to business. I must admit, Dogs are awesome, and if you fuck with cats, god help you. That in mind, Eve online is a game where I believe we need the option to metaphorically run up and punt their chihuahua though the goal posts. I'll yield that we can already do that in many respects. There's can-flipping, hulk ganking and much, much more. These are good things, because kicking someone's dog makes them angry. Getting people angry means fights, and, failing some good fights, it means tears. Tears are what keeps Eve going, one visit to the game's forums or eve-news24 is testament to that.
Out with it, Man!
Right then. The problem I see with the game currently is that 0.0 small gang roams usually end with no real fights. The residents of 0.0 have no incentive -not- to dock up from killing NPC's or mining. It's the former that I'm bothered by. I've devised a mechanic wherein a Sov structure would house a chip. 1 chip allows a player 1 anomaly (highend chip = sanctum) This is an upgrade for most people who NPC, as sanctums were recently nerfed. On the flipside, the chip can be stolen unless it's defended. (Enter starwolf)
I've thrown a nice big thread up about it with all the juicy on the Eve-O forums. Have a read and please dont be afraid to respond. Here's the link.
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